Start a project and describe the game
Open the dashboard, create a project and say what you want to build in plain language. One or two sentences is enough to start.
Answer a few focused questions
The AI asks about the core loop, how a player progresses and how the game earns — a few questions, not a form.
Read the game plan
You get a list of systems and, under it, every script the game needs: what it is called, where it lives in Studio and what it does. Keep talking until it is right.
Generate the scripts
The button shows the price before you press it. Each script is written with the whole plan in view, so events, folders and module names agree across the game, then checked by the Luau analyzer.
Sync into Roblox Studio
In the plugin, press Sync once to see exactly what would land and again to apply it. Scripts go where the plan says: server, client or shared.
Build the world around them
The same plugin fills the place with models, terrain and a themed world, and edits it by chat — "make it winter" keeps the track and changes the weather.
What runs where
The browser plans. Studio builds.
A conversation is miserable inside a Studio panel, and a world cannot be built in a browser. Each half does the part it is good at, and Live sync joins them.
Bring the idea. Keep control of the build.
Nothing is generated, and nothing is charged, until you approve the plan.