FAQ
Clear answers about creating, owning and publishing your game.
Creating games
Do I need to know how to code?
No. You describe the game in plain language, the dashboard asks a few questions, and it writes the Luau scripts for you. Every script stays readable and editable if you do want to look.
Will one prompt build my whole finished game?
No, and we stopped promising it. The dashboard plans the game with you and writes its scripts; the Studio plugin builds worlds, terrain and models, and can build a complete game in the ready genres as a quick start.
Can I change the plan before anything is generated?
Yes. The plan is a list of systems and scripts you can keep talking about until it is what you want. Nothing is generated and nothing is charged until you press Generate.
What if a script comes back broken?
Every script is checked by Roblox's own Luau analyzer before you see it. A broken one is repaired once and retried once; if it still fails it is marked failed, it never reaches Studio, and its credits are refunded.
Can it build any kind of game?
The plugin has ready recipes for seven genres and builds an AI-designed map for anything else. The dashboard writes scripts for any game it can plan, but an unusual idea takes more back-and-forth.
Code, assets and ownership
What exactly do I get?
A game plan, and one Luau script per entry in it: server scripts, local scripts and shared modules that agree on the same event names, with saving and leaderstats where the game needs them.
Does it make original 3D art?
No. Worlds are built from Roblox catalog models, generated layouts, terrain and materials. Original art direction is still yours.
Can I read and edit the code?
Yes. Scripts are shown in the dashboard with a copy button, and once synced they are ordinary scripts in your place.
Is third-party code safe?
A catalog model keeps its own working scripts only if it is official Roblox content or has passed our safety scan; everything else is stripped of scripts before it is placed.
Do I own the game I create?
Yes, subject to third-party rights, Roblox policies and any assets you supply.
Roblox Studio
How do the scripts get into Studio?
The plugin has a Sync button. The first press shows exactly what would land, the second applies it. There is no copy-pasting.
Can it overwrite my own work?
No. Sync only replaces what BloxForge itself put in the place for that project — every synced script is tagged. Your own scripts are never touched. Keep a backup anyway before a big update.
Does the site publish the game for me?
No. Testing and publishing happen in Roblox Studio, by you.
Can I keep editing a world the plugin built?
Yes. The place remembers the plan it was built from, so "make it winter" changes the world and keeps the track. Maps outside the ready genres still rebuild from scratch.
What does the plugin need to work?
Roblox Studio has to allow the plugin to reach bloxforge.ai the first time you build, and saving money or progress in-game needs Studio Access to API Services switched on for that place.
Account, credits and access
Why is registration invite-only?
The first release is a closed beta while the loop is tested with real creators. An invitation code is required to create an account.
Why credits instead of unlimited prompts?
A world build and a single script do not cost the same to compute. Credits measure the real work, and the price is always quoted before it starts.
How much does a thing cost?
A script costs 3 credits, and the Generate button shows the total before you press it. A world build is quoted in the plugin panel before it runs. Asking the price is free.
What happens if I run out?
Generation pauses until your allowance renews or you buy a credit pack. Nothing is charged for work that failed.
Can I cancel at any time?
Yes. Access continues to the end of the current billing period.